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Each l'Cie must win the "approval" of their respective Eidolon by defeating them in combat. Besides summoning Eidolons to fight alongside them, each Eidolon can transform into a form the summoner can ride in a mode called " Gestalt Mode " "Driving Mode" in the Japanese version.

Combat becomes more action-oriented, with the summon able to perform various special attacks with certain button combinations. Each Eidolon's Gestalt Mode includes a powerful finisher move that will end the summoning. The Eidolon's Gestalt Gauge determines how long the Gestalt Mode lasts; the gauge fills as the summoner builds attack chains with their Eidolon. Gran Pulse has several points marked with Cie'th Stones where the party may accept missions.

They are not part of the main story, but players can experience Foci of past l'Cie who failed to complete their assignments, and thus their targets are still alive.

It is up to the player whether to defeat the specified enemy, some of which have been compared by the staff to mountains towering above the party, e.

By completing these tasks, the party can gain materials and items to improve their equipment. The missions are repeatable, as although players only obtain the base mission rewards once, subsequent completions will earn a different type of reward, usually of lesser quality e.

Replaying missions is likely required to attain all achievements or trophies , as one needs a 5-star battle rating for all missions. Cocoon—a utopia in the sky. Its inhabitants believed their world a paradise. Under the Sanctum's rule, Cocoon had long known peace and prosperity. Mankind was blessed by its protectors, the benevolent fal'Cie, and believed that tranquil days would continue forever.

Their tranquility was shattered with the discovery of one hostile fal'Cie. The moment that fal'Cie from Pulse—the feared and detested lowerworld—awoke from its slumber, peace on Cocoon came to an end. Fal'Cie curse humans, turning them into magic-wielding servants. They become l'Cie—chosen of the fal'Cie. Those branded with the mark of a l'Cie carry the burden of either fulfilling their Focus or facing a fate harsher than death itself.

A prayer for redemption. A wish to protect the world. A promise to challenge destiny. After thirteen days of fates intertwined, the battle begins. Cocoon is a hollow floating world created thirteen centuries ago by the deity Lindzei , and is ruled by fal'Cie; godlike beings of immense power and authority.

Located in Gran Pulse's atmosphere, Cocoon is a futuristic utopian world isolated from the wilderness of the lowerworld. Cities exist on the inside of Cocoon's shell with barriers all around, and the people are forbidden to leave Cocoon. Machines and mechanized beasts are commissioned as the citizens' guardians while the resident fal'Cie provide them with whatever they need, from food and water to protection and guidance and entertainment.

The people of Cocoon are conditioned to believe that Pulsians are savages out to destroy them and their paradise and that Pulse is a world full of unknown terrors, a hell for humans. Gran Pulse, known to Cocoon's people only as Pulse, is the expansive lowerworld beneath Cocoon, created by its namesake deity Pulse.

As opposed to the Cocoon fal'Cie, Pulse fal'Cie only serve to cultivate the land, having little to do with human affairs. The plants and wildlife can evolve and grow to immense sizes, and the world is ruled by natural selection , where only the strongest survive. Compared to Cocoon, Gran Pulse is primitive, with ancient technology and monsters roaming everywhere.

The people of Pulse were raised to believe that Cocoon is a source of evil, a "floating nest of vipers" posed to attack at any time. Six centuries ago, tensions between Cocoon and Gran Pulse rose to the point of war, and the War of Transgression broke out. Two Pulsian girls were made l'Cie and bestowed with the power to transform into the legendary beast called Ragnarok to destroy Cocoon. In the war's climax, only one of the girls became Ragnarok and cracked Cocoon's shell but failed to destroy the floating world.

Cocoon was victorious, and most of Gran Pulse's population had been wiped out. Cocoon's fal'Cie raided Pulse for raw materials to repair the damage sustained, and the war served to strengthen the people's paranoia towards Pulse. There are six playable characters and two guest characters. Although the game focuses on each of the playable characters equally, most of the story is told from Lightning's perspective. Cocoon is plunged into chaos when the Sanctum discovers a Pulse fal'Cie in an old Pulsian landmark in Bodhum.

Fearing that anyone that has been in its vicinity might now be a l'Cie servant of a hostile fal'Cie from another world, Cocoon's governing body enacts a Purge to remove everyone who happened to be in Bodhum during the discovery. At the center of everything is Serah Farron, a local girl who had unwittingly wandered into the vestige and been made a l'Cie and is now held captive by the fal'Cie therein.

Serah's sister Lightning sets out to save her amid the Purge. She ends up meeting various allies of circumstance before the fal'Cie Anima 's abode: Serah's fiance Snow and two youths caught up in the Purge he's been protecting, Hope and Vanille, and a gun-wielding airship pilot Sazh. As they locate Serah, she crystallizes after asking Lightning to save Cocoon. Believing Serah to be dead, Lightning leads an attack on the fal'Cie Anima, who briefly transports the group into another realm.

They come face-to-face with the god Pulse that brands everyone a l'Cie, showing them a vision of the mythical beast Ragnarok destroying Cocoon. Back in the real world, the group must come to terms with being unwittingly been made enemies of Cocoon, as if they don't follow the path set out for them by the fal'Cie, they will become mindless monsters known as Cie'th.

The members of the group react to their predicament in various ways: Snow makes protecting Serah's crystal his priority; Lightning sets upon a path of revenge against Cocoon's governing body, the Sanctum , and all fal'Cie with Hope, who views her as a role model, following suit; while Sazh and Vanille choose to run from their fate. They learn Vanille is harboring a secret of having been a l'Cie from Pulse all along, and she and her friend Fang—who joins their group—were involved in the war between the two worlds over six hundred years ago, sleeping through the centuries in crystal stasis.

After settling their differences, the party decides to work together to stop the fal'Cie's plan and gain the help of the Cavalry , a rogue army regiment that posits their wish is to free Cocoon from fal'Cie rule. The l'Cie learn everything was a ruse set up by the fal'Cie, who have manipulated their every action from the shadows. The fal'Cie's ultimate purpose for Cocoon is to be a "farm" for human souls , which the fal'Cie wish to expend to summon a god they call the Maker from another realm.

Trying to protect Cocoon despite it going against their Focus, the l'Cie gather in the fal'Cie Orphan 's resting place, the fal'Cie that powers all the other fal'Cie in Cocoon. As the party learns Orphan shares the other fal'Cie's goal to sacrifice Cocoon's citizens, they conclude there is no way for humanity and fal'Cie to co-exist.

The party declares their real Focus is to save Cocoon and kill Orphan. As Cocoon falls from the sky, Fang and Vanille summon the mythical beast Ragnarok to erect a crystal pillar to sustain Cocoon above Gran Pulse, and the world is saved.

The main cast has an unjust fate Focus forced upon them and seek a way to escape it and do what they believe is right. Ultimately free will triumphs over fate, as the party rejects their Focus and follows their true desire to save Cocoon. The themes are present with the characters of Serah and Cid Raines , who similarly defy their fate, and with the interactions of Hope and his father , who tells Hope he must find his own path in life.

On the other side of this coin are the fal'Cie, unable to follow their heart's desire as their fate is predetermined by their creator. Despite lacking magical powers and immortality like the fal'Cie, humans are still implied to be stronger in the end due to possessing free will.

Orphan explains to the party that humans' infinite potential is why fal'Cie chose to make l'Cie of men, to carry out tasks the fal'Cie themselves cannot accomplish.

Having a white l'Cie brand may represent a human's free will triumphing over the bond of a fal'Cie-given Focus, as at the end of the game, all of the party's l'Cie brands burn out, which is known to halt the process of turning into a Cie'th. Many characters lose their homelands and loved ones, and the different ways they deal with their losses are at the center of their character arcs. While their first reaction might be anger and vengeance, the party must come to terms with their losses and ultimately realize that revenge is futile, and the only way to cope is to move forward.

Related themes are the themes of guilt and running from the past, things the party is forced to face if they wish to move on. Other central themes are theocracy a system that governs under a single god recognized as the supreme ruler and totalitarianism a system where the supreme ruler controls all aspects of life, and any opposition is forbidden.

Cocoon is led by the fal'Cie Eden that communicates through Primarch Dysley , who makes its orders known to the rest of Cocoon. The military enforces the Sanctum's policies without question while justifying their actions by claiming they are for the greater good and necessary to keep the peace. The Sanctum uses propaganda and false pretenses to control the public and cover up its true intentions, the prime example being the Purge, a method to slaughter civilians supposedly tainted by Pulse by pretending to cast them out to the lowerworld.

The Cocoonian society pushes their own fears away by Purging anyone connected to Pulse; it's a personal revelation to Lightning when she realizes she is doing the same in initially having set out to destroy Eden. Another theme is the union of two worlds. For centuries, the peoples of Gran Pulse and Cocoon have despised and lived in fear of one another.

The fal'Cie acting through the Sanctum brainwash Cocoon's people to believe Gran Pulse to be hell and to fear and hate anyone and anything having to do with Pulse.

The people of Pulse call Cocoon a "floating nest of vipers" and hate its people for luring Pulsians to their world and stealing their resources. The party soon realizes the two worlds and their people are more similar than they thought. The two worlds become one when connected by the crystal pillar formed by Ragnarok. Nobuo Uematsu was originally announced as the composer of the game's vocal theme, but later decided to give the duties to Hamauzu after being hired to work on Final Fantasy XIV.

The Japanese soundtrack was released on January 27, , with two versions available for purchase. Leona Lewis sings the English theme song for the western localizations, titled " My Hands ". Yoshinori Kitase explained the decision to use a different song was due to difficulties translating "Kimi ga Iru Kara" into English. The logo art by Yoshitaka Amano. It had a tricky development cycle, starting as a project for PlayStation 2 , and requiring a brand new engine.

Its overarching concept was "a future world fantasy" and "people fighting against fate". The battle system concept was to maintain the strategic nature of command-based battles but create battles similar to those seen in the film Final Fantasy VII: Advent Children.

Two hundred units were allocated to be sold in Taiwan. On November 13, , the game creators released a video with interviews and new footage that announced its international release date. One month before the game's release, Square Enix had begun promoting the game via a tour bus where gamers could preview and play the game, until March 9, , Final Fantasy XIII was released worldwide on both PlayStation 3 and Xbox It contains the game packaged with the following exclusive content:.

It includes a brand new Easy Mode and is packaged with the following content:. On July 21, , the Japanese PlayStation 3 version got a free update, which introduced Easy Mode difficulty, to get on par with the Japanese Xbox version released a year earlier. It disables the menu when walking to access the Shroud menu. The first story is called "Encounter", and focuses on Serah becoming a Pulse l'Cie.

The second story is called "Stranger", and is about when Vanille and Fang awoke from crystal stasis and began adjusting to Cocoon life. The third story, "Family", focuses on Sazh and his son, Dajh, detailing how Sazh came to own the Chocobo Chick and how Dajh fell into the Sanctum's clutches. The fourth story, "Search", details Vanille and Fang's separation, Fang's encounter with Cid Raines, and joining him to locate Vanille.

Part five of the novel is titled "Friends", and focuses on Hope Estheim's life with his family and friends before the Purge. The sixth story, titled "Present", involves Snow buying engagement necklaces and Serah finding a birthday present for Lightning.

The seventh and final story, called "Tomorrow", is about Fang and Vanille preparing to become l'Cie during the War of Transgression and Vanille getting ready to be Purged to Gran Pulse in the present day. A patch update was released in December , which included customizable rendering resolution options previously absent in the initial release of the game. The game, distributed by Broadmedia Corporation, runs on smartphones thanks to G-cluster Global Cloud Technology, meaning players need to be connected to the internet to play.

The application is free to download and try for the first 30 minutes, with a 2, yen in-app purchase allowing users full access. The game is played on a server, and the footage is sent to the player's device that, in return, sends controller inputs back over the air. Square Enix recommends players play on a wi-fi network with a stable 3Mbps connection. The Crystarium system was one of the game features that fell under criticism due to emphasizing the game's linear nature.

In January , it was voted "the best game ever" in the Famitsu reader poll. The game's Metacritic score stands at 83 for the PlayStation 3, and 82 for the Xbox , signifying "generally favorable" reviews. Final Fantasy XIII has been hailed as a technical milestone with its presentation of CGI cutscenes and the almost seamless transition of visual quality between cutscenes and real-time gameplay. Many have appreciated the game's soundtrack though some feel the replacement of the game's original theme song with Leona Lewis's "My Hands" was unfortunate.

The battle system has been generally liked, with the increased speed and the depth of the Paradigm Shift system. The story, characters, and voice acting were mostly received well with reviewers, stating the characters worked well together, and the interactions between them made up for shortcomings in the storyline.

Many, however, reacted negatively to the game's linear nature, especially in the first ten chapters on Cocoon compounded by the absence of traditional towns and little interaction with non-player characters.

Many also noted that the slow pace the game opens up, with the Crystarium system only expanding at specific storyline points to allow the characters to learn more abilities, and the relatively late point the player is allowed to choose their battle party, contributed to the game's linear feeling, some citing it "boring".

Game director Motomu Toriyama has since stated the lower-than-expected review scores resulted from reviewers approaching the game with a western point-of-view, and reviewers were used to games where the player was given an open world to explore.

He noted this expectation contrasted with the development team's vision in that it "becomes very difficult to tell a compelling story when you're given that much freedom". Final Fantasy XIII was ultimately unexpectedly polarizing and is the first Final Fantasy main title to elicit such strong fan reactions. The game later received "mostly positives" user reviews on Steam after Square Enix released a patch update to fix most of the issues in December By April, American game sales reached an estimated , units for PlayStation 3 and , units for Xbox As of May , the Microsoft Windows version sold over , units on Steam.

Final Fantasy XIII is the first Final Fantasy title with European packaging artwork that does not only feature the game's logo , but the main protagonist as well.

Final Fantasy XIII contains numerous allusions to the number thirteen, as well as references to various world mythologies, among others. Final Fantasy Wiki Explore. Old Sharlayan Thavnair Garlemald The moon. Characters Jobs Races. The protagonist, Firion , along with his allies Maria and Guy , join the Wild Rose Rebellion to fight them, and meet many allies along the way to try to stop the Emperor and save the world. Final Fantasy II eliminates the leveling system from the previous game, focusing on the playable characters' individual stats , which increase according to how much they are used or required.

For example, a character who frequently casts Magic would have their magic proficiency increase faster, while a character who frequently takes damage would have their maximum HP increase.

Battles are fought in the same traditional turn-based style as in the first installment, with expanded combat options for both player and enemy characters. Final Fantasy II is relatively unique in the Final Fantasy series for not using a singular experience value to manage each character's growth.

Instead of earning experience points or an analogue from battles , each participant's stats develop organically depending on what actions they take during the battle. For example, characters who frequently use a particular type of weapon sword , bow , axe , etc. Similarly, characters who frequently cast a particular magic spell will learn to cast more powerful versions of it, as well as increasing their magical power. HP and MP increase depending on depletion: a character who ends a battle in critical health may earn an increase in their maximum amount of hit points, and a character who expends the majority of their magic points during a single battle may increase their maximum amount of magic points.

A character's level of proficiency with each of the seven weapon types, as well as shields, can be viewed on the status screen. A handful of bugs related to this advancement system were present in the release version, the most notable being the ability to cancel a previously issued command and still gain the stat-increasing benefits of having performed the action.

This was possible because the game's turn-based battle system gave the player the opportunity to input commands for all four party members at once.

At any point before the command for the final character in the lineup was issued, the player could return to the previous character to reissue a command. Since many statistics, such as weapon and magic spell proficiency, were based on how many times a particular command was used in battle, a little patience meant it was possible to quickly advance in proficiencies in the space of a single battle round.

A similar problem manifested in the way hit point increases were granted, which allowed characters to attack members of their own party to increase their maximum hit points. The GBA remake eliminated the command cancel bug, though the hit point increase trick remained.

Various other changes were made to the GBA version, including regular maximum hit point increases outside of those gained as outlined above, to decrease game difficulty. Battle parties can consist of up to four characters. Three are present throughout the entire game, but the fourth position rotates. Final Fantasy II was the first game in the series to allow a friendly character to be placed in the " back row " during battles making them immune to most physical attacks, but still harmed with bows and magical attacks.

Enemies can be arranged in up to four rows of two foes each for a maximum of eight opponents on screen. The player characters' physical attacks can only target enemies in the frontmost occupied row and the row directly behind it, requiring closer enemies to be dispatched before farther enemies can be targeted with physical attacks. When in conversation with non-player characters NPCs , the player can "learn" special words or phrases , which can later be repeated to other NPCs to gain more information or unlock new actions.

A handful of special items can be shown to NPCs that have the same effect. Final Fantasy II was the first game in the series to have an actual main cast of characters with names and histories. Firion, Maria, and Guy are always in the party while the fourth character changes throughout the story.

A long-lived peace The emperor of Palamecia has called forth monsters from the underworld A rebel army arose in the Kingdom of Fynn to thwart the emperor's plan. But the rebels' castle fell to an all-out assault by the empire. Left with little choice, the rebels withdrew to the remote town of Altair. Four youths from Fynn also found themselves fleeing the imperial forces. They had lost their parents at the hands of the empire.

But their escape wasn't over The Emperor of Palamecia summons forth monsters from Hell to dominate the world. Firion, Maria, Guy, and Leon are orphaned when the Empire attacks Fynn and they are cut down by imperial soldiers as they flee. Though they ask to join the rebellion, Hilda refuses due to their youth and inexperience.

He tells the party of Count Borghen's betrayal and asks them to encourage his brother Gordon, who is afraid to join the rebels. Scott asks them not to tell Hilda his feelings for her, and gives them a ring to take back just before he dies. Returning Scott's ring convinces Hilda that Firion's group is strong enough to join the fight.

She sends the group to Salamand in search of Mythril. Josef, a member of the rebellion, was sent to search for it, but Hilda hasn't heard from him since. Hilda's right-hand man, Minwu, joins the party for this mission. The party finds Josef, who is unwilling to give any information, as the Palamecian Empire has kidnapped his daughter Nelly, and Borghen has threatened to kill her if Josef helps the resistance.

He tells them to go to the Semitt Falls and free her, along with the townspeople who have been enslaved in the mines. They do so and also rescue Paul , a thief in the rebellion's employ. After defeating one of the imperial Sergeants , the party takes the Mythril and returns to Altair. After the weaponsmith Tobul crafts Mythril equipment for the resistance, the party is dispatched to Bafsk.

The Empire has enslaved the residents and made them build a powerful airship known as the Dreadnought. It was built under the watchful eye of an imperial known as the Dark Knight, but he was replaced by Borghen after the loss of the Mythril.

This gives the resistance the opportunity to destroy the Dreadnought before it is finished. Just before the party reaches the massive airship from the Bafsk Sewers , the Dark Knight, who has not left Bafsk after all, takes control of the airship and lifts off. Minwu leaves to care for the ailing King of Fynn. After talking to Cid , owner of the world's other airship, Hilda and the party decide to obtain Sunfire from Kashuan Keep.

To enter, they need either the Goddess's Bell or the voice of a Kashuan. Josef helps the party reach the Snow Cave with a snowcraft , and the party retrieves the bell located within. On the way out, Borghen attacks the party, and although he is defeated, he sends a boulder after them.

Josef holds back the boulder to allow the party to escape and is crushed. With heavy hearts but renewed determination to avenge Josef, the party heads for the abandoned kingdom of Kashuan to retrieve the Sunfire. They enter the keep and find Gordon, who came on his own but was unable to make it past the monsters inside. He joins the party and helps them to locate Egil's Torch , the only vessel they can use to carry the Sunfire. The party defeats a Red Soul for the torch and retrieve the Sunfire.

As they leave, they witness Cid's airship being captured by the Dreadnought , which parks to replenish fuel supplies in the far south. The party heads there, frees Cid and Hilda, who was on board Cid's airship , and throws the Sunfire into the Dreadnought's engine as directed by Cid.

They meet the Dark Knight in the engine room and Maria recognizes his voice, but they have no time and escape just before the airship is destroyed.

The party returns triumphantly to Altair, only to learn the King is about to die. With his last breaths, he plans a three-pronged attack on the Empire to take back Fynn. In his plan, Minwu heads to Mysidia to retrieve Ultima, the ultimate magic tome , Gordon takes command of the rebel army to attack Fynn directly, and Firion's party heads to the island nation of Deist to enlist the aid of the Dragoons.

Hilda has started behaving strangely and retires to her chambers. The party accepts passage from Leila, who reveals that she is a pirate captain and tries to mug the party. When they defeat her and her crew, she is impressed and joins them.

They reach Deist, but find the Dragoons fallen in battle and only a single Wyvern remaining. The beast is dying, poisoned by the Empire. It gives the party the last Wyvern Egg, which the party drops in the healing spring at the bottom of Deist Cavern to incubate it and hasten its growth process.

The party returns to Altair empty-handed and Firion learns that the Hilda they rescued is a Lamia Queen in disguise. The real Hilda is being held as a prize in the tournament at the Palamecian Coliseum.

The party, with Gordon in tow, make haste to reach Hilda, defeating a Behemoth at the Coliseum to earn her as a prize. The Emperor overseeing the match dispatches the party and has them thrown in the dungeons. They are saved by Paul, who unlocks their cell. Hilda and Gordon escape on their own while the rest of the party draws the guards' attention. The rebel army plans an attack on Fynn and encamps outside the town.

Firion, Maria, Guy and Leila lead the attack and defeat the imperial castellan, Gottos , earning the rebels an important victory. Minwu and the Ultima Tome are nowhere to be found so Hilda instructs the party to look for him and retrieve the Tome from the Mysidian Tower. After obtaining the Crystal Rod from the trials on the Tropical Island , the party heads for the Tower, only to be swallowed by the Leviathan.

Shipwrecked and separated from Leila, the party works its way from Leviathan's innards to the mouth, where, with the help of Ricard Highwind the Dragoon, they retake the ship by defeating a Roundworm. He has been waiting for Firion's group to arrive; once they are there, he uses his life force to break the seal.

The party takes Ultima and returns to Fynn, but discover the towns of Altair, Gatrea, Paloom and Poft have been destroyed by a mysterious force known as the Cyclone.

It threatens to tear the world asunder if the party cannot figure out how to stop it. Hilda explains a pendant can be used to call wyverns in the chamber at the top of the castle, and Paul gives them the item. The pendant calls the young wyvern that was hatched at Deist, and they fly it into the Cyclone. They infiltrate the fortress inside the storm and defeat the Emperor. A victory celebration is held at Fynn, but it is interrupted by the news that the Dark Knight is Maria's long-lost brother Leon, who has crowned himself Emperor.

Cid, dying after the attack on Paloom, gives the party his airship, and they fly to Palamecia. Leon refuses Maria's pleas and prepares to battle, but the Emperor returns from Hell, now more powerful than ever, and reveals his intentions of bringing Hell to Earth, no longer caring about ruling Palamecia. Ricard sacrifices himself in battle against the Emperor so that the others can escape on the Wyvern.

Leon joins the party at Firion's behest, and they set out to prepare for the final battle. After returning to Deist to earn the Excalibur , the treasured sword of the Dragoons, the party fights through the Jade Passage , entering Pandaemonium from underneath as other forms of approach are impossible. Inside the castle, the party fights its way through several of the Emperor's most powerful minions, including an undead Borghen , en route to the throne at the top.

A fierce battle ensues as the Emperor attempts to destroy the last hope of the resistance. Despite his powerful spells and his ability to call down meteors, Firion and the others defeat him for good.

Life begins anew for everyone, but Leon takes his leave, feeling that too much has happened between them for him to stay. Maria protests, but Firion says they will be waiting when Leon is ready to return. With the war's end, the monsters called from Hell vanish and the world returns to peace, eventually to forget the bitter memories save for the efforts of the young heroes who saved them all. Minwu wakes up in a mysterious cave and tries to figure out where he is.

He finds Scott, the prince of Kashuan, who had died earlier. After defeating a few soldiers, the two find Josef, being confronted by a hideous zombie-version of Borghen.



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